Reusable prompt templates
Copy, fill in the blanks, and paste these into any session to get consistent outputs.
NPC Dialogue & Scene — Screenplay Format
Write a scene for [SCENE/LOCATION] involving [NPC NAME(S)] in the following situation:
[DESCRIBE THE SCENE, WHAT PRECEDES IT, AND WHAT THE PLAYERS HAVE SAID OR DONE].
Format as a screenplay:
- Scene heading (INT./EXT. — LOCATION — TIME), used at the start and at any hard location or time change
- Action/stage direction in short, present-tense lines — sparse and functional, not descriptive prose
- Character cues in ALL CAPS, followed by dialogue
- Parentheticals for tone, physical business, or delivery, used sparingly — only where they change how a line should be read or performed
- Conditional branches marked clearly, e.g. (IF the players ask about X:) or (Unless the players intervene:), so branching dialogue stays legible in a single document
- CONT’D for a character continuing after a stage direction interrupts them mid-speech
Draw on each NPC’s established characterization: [PASTE KEY TRAITS FROM THEIR PROFILE ABOVE].
Voice reference: [e.g., Dragnacarta’s Gertruda / Mad Mary broken-grief register].
Keep exposition (backstory, motivations, secret agendas) out of the dialogue unless the character would plausibly say it aloud to the players at this point in the relationship — flag anything GM-only as a separate note beneath the scene, not spoken content.
Character Letter / Journal Entry
Write a [letter / journal entry] from [CHARACTER NAME] to [RECIPIENT / themselves].
Situation: [What has just happened that motivates this writing? What emotional state are they in?]
Voice: [Reference their profile above — key traits, speech patterns, internal register].
This should read as a real document this character would produce, not a plot summary.
Length: [SHORT — half a page / MEDIUM — one page / LONG — two pages equivalent].
Follow with design notes.
Encounter Atmosphere — Mid-Session
The players are in the middle of [ENCOUNTER / SCENE]. I need a 2–3 sentence atmospheric
injection to read aloud when [SPECIFIC TRIGGER — e.g., they enter the room, the NPC
reveals something, the mood shifts].
Gothic register. Concise. Punchy. No mechanical information — atmosphere only.